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cs.HCcs.MMexercisingexergamesimmersive virtual realityseated exergamestanding exergame

On Valency

published · living versions
W_k3dyktz5·v1 · currentpublished
TouchBridge: Tactile-Conditioned Human-to-Robot Transfer for Dexterous Manipulation
with Haozhe Zhang, Gu Zhang, Zirui Zou, Jinlong Wu +5
1 version

Preprints & journals

7 papers in the corpus · 2020–2024
Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World2307.11292v4 · Rakesh Patibanda, Chris Hill, Aryan Saini et al.2023 · 16 citationsAnnual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2023
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players2307.11297v4 · Rakesh Patibanda, Aryan Saini, Nathalie Overdevest et al.2023 · 22 citationsAnnual Symposium on Computer-Human Interaction in Play (CHI PLAY) 2023
GesPlayer: Using Augmented Gestures to Empower Video Players2210.11994v1 · Xiang Li, Yuzheng Chen, Xiaohang Tang2022 · 5 citationsarXiv
vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality2102.12313v2 · Xiang Li, Yuzheng Chen, Rakesh Patibanda et al.2021 · 18 citationsarXiv
Exploration of Hands-free Text Entry Techniques For Virtual Reality2010.03247v1 · Xueshi Lu, Difeng Yu, Hai-Ning Liang et al.2020 · 71 citationsIn IEEE International Symposium on Mixed and Augmented Reality 2020
Career total: 17 works. 7 are in this corpus.

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