TK
Taku Komura
cs.CVcs.GRcs.AIcs.ROcs.LGneuroscienceModels, Biologicalcs.CGcs.SDComputer Graphics
On Valency
published · living versionsW_u6w7p3d3·v1 · currentpublished
PCHMR: Empowering and Benchmarking Human Mesh Recovery in Privacy-Constrained Real-World Settings
with Zeyu Cao, Qingxuan Wu, Zhiyang Dou, Rui Xu +4
1 version
Preprints & journals
113 papers in the corpus · 2003–2026MOMO: Human Motion from Moving Sounds2610.24522v1 · Deli Cai, Shuyang Xu, Zhiyang Dou et al.2026 · 0 citationsarXiv
PCHMR: Empowering and Benchmarking Human Mesh Recovery in Privacy-Constrained Real-World Settings2610.24841v1 · Zeyu Cao, Qingxuan Wu, Zhiyang Dou et al.2026 · 0 citationsarXivon Valency
DiffGIPC: Differentiable Mixed-Coordinate Contact Dynamics on GPU2610.19091v1 · Kemeng Huang, Bowen Ren, Xinyu Lu et al.2026 · 0 citationsarXiv
Sonic-AMG: Streaming Human Motion Generation from Spatial Audio2610.13300v1 · Jingcheng Ni, Zekun Li, Zhiyang Dou et al.2026 · 0 citationsarXiv
DynaConTalk: Wavelet-Constrained Diffusion for Long-Form and Controllable Holistic Co-Speech 3D Motion2610.09846v1 · Yifei Zhu, Yangyang Cai, Mingyi Shi et al.2026 · 0 citationsarXiv
CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model2610.04211v1 · Mingyi Shi, Huancheng Lin, Xuelin Chen et al.2026 · 0 citationsarXiv
TrackFish3D: Self-Supervised 3D Tracking of Schooling Fish from Multi-view Videos2609.38347v1 · Patt Phurtivilai, Zhiyang Dou, Yifan Wu et al.2026 · 0 citationsarXiv
ECGS: Extinction Coordination for Enhanced Gaussian Splatting.42664093 · Sun, Haochen, Xu, Rui, Dou, Zhiyang et al.2026 · 0 citationsIEEE transactions on visualization and computer graphics. 2026;PP
Autoregressive B-Rep Shape Generation with Parametric Surfaces2607.17093v1 · Dafei Qin, Rui Xu, Zeyu Shen et al.2026 · 0 citationsarXiv
SVGS: Enhancing Gaussian Splatting Using Primitives With Spatially Varying Colors.42096399 · Xu, Rui, Chen, Wenyue, Wang, Jiepeng et al.2026 · 1 citationIEEE transactions on visualization and computer graphics. 2026;32(7):6972-6985
Self-supervised Garment Dynamics with Persistent Wrinkles2606.25065v3 · Xiaoyuan Yang, Deshan Gong, Taku Komura et al.2026 · 0 citationsarXiv
AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC2605.04773v1 · Xuan Wang, Zhaofeng Luo, Minchen Li et al.2026 · 0 citationsarXiv
SAND: Spatially Adaptive Network Depth for Fast Sampling of Neural Implicit Surfaces2604.25936v1 · Chuanxiang Yang, Junhui Hou, Yuan Liu et al.2026 · 0 citationsarXiv
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation2604.09132v2 · Rui Xu, Dafei Qin, Kaichun Qiao et al.2026 · 0 citationsarXiv
UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation2603.25580v1 · Chengfeng Zhao, Junbo Qi, Yulou Liu et al.2026 · 0 citationsarXiv
PAT3D: Physics-Augmented Text-to-3D Scene Generation2511.21978v2 · Guying Lin, Kemeng Huang, Michael Liu et al.2025 · 0 citationsarXiv
MATStruct: High-Quality Medial Mesh Computation via Structure-aware Variational Optimization2510.10751v1 · Ningna Wang, Rui Xu, Yibo Yin et al.2025 · 2 citationsarXiv
A Potential Field Method for Tooth Motion Planning in Orthodontic Treatment.40388270 · Liu, Yumeng, Ma, Yuexin, Yang, Lei et al.2025 · 0 citationsIEEE transactions on visualization and computer graphics. 2025;31(10):8480-8490
InterAct: A Large-Scale Dataset of Dynamic, Expressive and Interactive Activities between Two People in Daily Scenarios2509.05747v1 · Leo Ho, Yinghao Huang, Dafei Qin et al.2025 · 1 citationProceedings of the ACM on Computer Graphics and Interactive Techniques 8.4 (2025) 53:1-27
On Optimal Sampling for Learning SDF Using MLPs Equipped With Positional Encoding.40030643 · Lin, Guying, Yang, Lei, Liu, Yuan et al.2025 · 2 citationsIEEE transactions on visualization and computer graphics. 2025;31(9):6563-6574
PDT: Point Distribution Transformation with Diffusion Models2507.18939v1 · Jionghao Wang, Cheng Lin, Yuan Liu et al.2025 · 0 citationsarXiv
MOSPA: Human Motion Generation Driven by Spatial Audio2507.11949v2 · Shuyang Xu, Zhiyang Dou, Mingyi Shi et al.2025 · 1 citationarXiv
SmokeSVD: Smoke Reconstruction from A Single View via Progressive Novel View Synthesis and Refinement with Diffusion Models2507.12156v3 · Chen Li, Shanshan Dong, Sheng Qiu et al.2025 · 0 citationsarXiv
Efficient B-Spline Finite Elements for Cloth Simulation2506.18867v4 · Yuqi Meng, Yihao Shi, Kemeng Huang et al.2025 · 0 citationsarXiv
CrossGen: Learning and Generating Cross Fields for Quad Meshing2506.07020v2 · Qiujie Dong, Jiepeng Wang, Rui Xu et al.2025 · 3 citationsarXiv
MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles2506.00173v2 · Mingyi Shi, Wei Liu, Jidong Mei et al.2025 · 0 citationsarXiv
CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects2505.21437v1 · Huaijin Pi, Zhi Cen, Zhiyang Dou et al.2025 · 1 citationarXiv
Facial surgery preview based on the orthognathic treatment prediction.40286420 · Han, Huijun, Zhang, Congyi, Zhu, Lifeng et al.2025 · 9 citationsComputer methods and programs in biomedicine. 2025;267:108781
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos2504.00234v1 · Yifan Wu, Zhiyang Dou, Yuko Ishiwaka et al.2025 · 3 citationsACM Transactions on Graphics (TOG), 2024, Volume 43, Issue 6 Article No.: 242, Pages 1 - 17
TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization2503.19901v2 · Liang Pan, Zeshi Yang, Zhiyang Dou et al.2025 · 12 citationsarXiv
Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors2503.20118v1 · Yuke Lou, Yiming Wang, Zhen Wu et al.2025 · 0 citationsarXiv
Instant Gaussian Splatting Generation for High-Quality and Real-Time Facial Asset Rendering.40085454 · Qin, Dafei, Lin, Hongyang, Zhang, Qixuan et al.2025 · 2 citationsIEEE transactions on pattern analysis and machine intelligence. 2025;PP
SDRS: Shape-Differentiable Robot Simulator2412.19127v1 · Xiaohan Ye, Xifeng Gao, Kui Wu et al.2024 · 0 citationsarXiv
Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations2412.13111v2 · Ruoxi Guo, Huaijin Pi, Zehong Shen et al.2024 · 2 citations2025 IEEE/CVF International Conference on Computer Vision (ICCV), Honolulu, HI, USA, 2025, pp. 14305-14316
CHOICE: Coordinated Human-Object Interaction in Cluttered Environments for Pick-and-Place Actions2412.06702v2 · Jintao Lu, He Zhang, Yuting Ye et al.2024 · 1 citationarXiv
RMD: A Simple Baseline for More General Human Motion Generation via Training-free Retrieval-Augmented Motion Diffuse2412.04343v1 · Zhouyingcheng Liao, Mingyuan Zhang, Wenjia Wang et al.2024 · 0 citationsarXiv
It Takes Two: Real-time Co-Speech Two-person's Interaction Generation via Reactive Auto-regressive Diffusion Model2412.02419v1 · Mingyi Shi, Dafei Qin, Leo Ho et al.2024 · 0 citationsarXiv
GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction2411.19454v2 · Jiepeng Wang, Yuan Liu, Peng Wang et al.2024 · 0 citationsarXiv
SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation2411.19921v2 · Wenjia Wang, Liang Pan, Zhiyang Dou et al.2024 · 1 citationarXiv
MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning2411.16964v2 · Yuming Feng, Zhiyang Dou, Ling-Hao Chen et al.2024 · 0 citationsarXiv
StiffGIPC: Advancing GPU IPC for stiff affine-deformable simulation2411.06224v4 · Kemeng Huang, Xinyu Lu, Huancheng Lin et al.2024 · 8 citationsarXiv
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering2409.07441v2 · Dafei Qin, Hongyang Lin, Qixuan Zhang et al.2024 · 1 citationarXiv
An Eulerian Vortex Method on Flow Maps2409.06201v2 · Sinan Wang, Yitong Deng, Molin Deng et al.2024 · 14 citationsarXiv
SENC: Handling Self-collision in Neural Cloth Simulation2407.12479v1 · Zhouyingcheng Liao, Sinan Wang, Taku Komura2024 · 8 citationsarXiv
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image2406.17988v2 · Qingxuan Wu, Zhiyang Dou, Sirui Xu et al.2024 · 1 citationarXiv
ComboStoc: Combinatorial Stochasticity for Diffusion Generative Models2405.13729v3 · Rui Xu, Jiepeng Wang, Hao Pan et al.2024 · 0 citationsarXiv
NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation2405.13745v3 · Qiujie Dong, Huibiao Wen, Rui Xu et al.2024 · 7 citationsarXiv
InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios2405.11690v2 · Yinghao Huang, Leo Ho, Dafei Qin et al.2024 · 0 citationsarXiv
CWF: Consolidating Weak Features in High-quality Mesh Simplification2404.15661v1 · Rui Xu, Longdu Liu, Ningna Wang et al.2024 · 24 citationsarXiv
Taming Diffusion Probabilistic Models for Character Control2404.15121v1 · Rui Chen, Mingyi Shi, Shaoli Huang et al.2024 · 32 citationsarXiv
Career total: at least 319 works. 113 are in this corpus.Showing the 50 most recent.
Profile built from the corpus for this byline.
Author records are still filling in while the Hub is in alpha. If this is your page, you'll be able to claim it soon. Spot a mistake? Tell us.