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Hardness Amplification for Approximate Nash Equilibrium with Constantly Many Players

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Abstract · v1

For every fixed ε∈(0,1)\varepsilon\in(0,1) and η∈[0,1)η\in[0,1), we prove that computing an (ε,η)(\varepsilon,η)-weak approximate Nash equilibrium requires quasipolynomial time assuming deterministic PPAD-ETH, even in symmetric binary-payoff games with a constant number of players. The games are given by complete payoff tables, and the player count depends only on the tolerances. The weak approximate Nash equilibrium allows at most an ηη fraction of players to gain more than ε\varepsilon by deviating unilaterally. The main technical result is an unconditional error-amplification reduction from bimatrix games. For every fixed δ∈(0,1)δ\in(0,1), it transforms a rational bimatrix game with payoffs in [0,1][0,1] into a symmetric binary-payoff game with a polynomial-size complete table and a player count depending only on δ,ε,ηδ,\varepsilon,η. Every (ε,η)(\varepsilon,η)-weak approximate equilibrium of the constructed game yields a δδ-approximate Nash equilibrium of the bimatrix game. Construction and recovery take polynomial time in their explicit inputs. Combining this reduction with the bimatrix hardness result of Rubinstein [FOCS 16] gives a deterministic worst-case running-time lower bound of N(log⁡N)1−o(1)N^{(\log N)^{1-o(1)}}, where NN is the constructed table's binary encoding length.

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