alphaFeedback

WorksComputer Science

Fast Convergence of Regularized Learning in Games

Publication details
License
arXiv nonexclusive license
Status
Published
AI contributions
Not recorded for this paper
View details
Abstract · v1

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at O(T−3/4)O(T^{-3/4}), while the sum of utilities converges to an approximate optimum at O(T−1)O(T^{-1})–an improvement upon the worst case O(T−1/2)O(T^{-1/2}) rates. We show a black-box reduction for any algorithm in the class to achieve O~(T−1/2)\tilde{O}(T^{-1/2}) rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms.

Review conversation

Reviews are not available for this work yet.