WorksComputer Science
Ego-CEVR: Learning Cross-Embodiment Visual Representations from Human Egocentric Videos
Abstract
As egocentric video becomes increasingly available for embodied learning, an important research question is how to turn this low-cost, scalable source of data into robot manipulation capabilities. Egocentric videos naturally provide rich context for high-level task understanding, while real-robot demonstrations with wrist observations and action annotations provide supervision for fine-grained action alignment. We present Ego-CEVR, a data-native framework for hierarchical visual representation learning that assigns distinct learning objectives to global and interaction representations. The global module learns object relations, task state, and temporal progress through future prediction on egocentric video. The Interaction module interprets wrist observations in global context and learns local alignment and contact cues through robot action supervision. Separate residual paths expose both representations to the action policy, preserving direct access to task context alongside fine-grained execution information. Ego-CEVR supports independent pretraining of its global video module on large-scale human egocentric videos and videos from diverse robot embodiments, without requiring robot action labels or paired wrist observations.

Figure 1. Ego-CEVR. Hierarchical representation learning links global task representations learned from egocentric video to local interaction representations grounded in wrist observations and robot actions. Multi-source egocentric pretraining learns the global representation from human and robot videos. Real-robot mid-training uses demonstrations across tasks and scenes from a single robot embodiment to align the representations with fine-grained actions. Few-shot post-training uses demonstrations of the same task from a new robot embodiment to adapt the policy across embodiments.
Introduction
In recent years, a series of works [1, 2, 3, 4] and their applications have marked the rapid development of embodied manipulation. More and more embodied data from various sources such as egocentric video (Ego), Universal Manipulation Interface (UMI) and cross embodiments data have been applied to the training of models.[5, 6, 7] As embodied data scale up, different types of data are expected to play distinct roles in robot learning.[8] An important challenge is to systematically use data from diverse sources with varying forms of supervision. [9, 10, 11]. However, how can we design data-native models that are specifically tailored to these various data sources in order to make better use of the data from these different sources? This issue has not yet been fully discussed.
VLA policies transfer visual and linguistic priors to robot control, yet semantic generalization does not always translate into faithful execution on unseen tasks [12, 13, 14]. Predictive world models learn how scenes evolve during manipulation, but using this knowledge for precise local control remains challenging [15, 16, 17]. Integrating semantic understanding, world modeling, and action generation is therefore a promising direction [18, 19]. To benefit from heterogeneous video and robot data, such integration must also specify which representations can be learned without actions and how robot supervision should ground them in local control.
Reusing manipulation experience from humans or other robots requires handling differences in morphology, action space, and local interaction geometry [20, 21]. Despite differences in embodiment, similar manipulation tasks often involve similar changes in the spatial and functional relationships between objects. Egocentric videos and robot head-camera videos can therefore both provide supervision for learning task-level visual representations [5, 22]. Wrist observations provide a closer view of the end effector and its target, revealing local cues for action alignment and contact. Video prediction alone may not sufficiently ground these cues in robot actions. We therefore learn global task context through video prediction and local interaction representations through robot action supervision.
Following this principle, we introduce Ego-CEVR, a data-native framework for hierarchical visual representation learning Figure 2. It learns global task context from human egocentric and robot head-camera videos through future prediction, and learns local interaction representations from wrist observations under robot action supervision. Wrist features query the global representation, establishing a hierarchy in which local interaction draws on task context while the global representation is computed independently of the interaction module.

Figure 2. Ego-CEVR architecture. Future-video prediction supervises global tokens extracted from the current ego or head observation. Wrist tokens query global tokens to form interaction tokens. The action expert receives both token sets through separate residual cross-attention paths, alongside the base policy prefix. Future-video prediction is used during training; inference uses current observations without generating future video.
Experiments on LIBERO [23], LIBERO-Plus [24], RoboTwin 2.0 [25], and real robots show improvements in task success and robustness. Ablations further examine the contributions of hierarchical representation learning and multi-source video pretraining.
Our main contributions are:
We propose a data-native framework that incorporates multi-source egocentric videos and action-labeled robot demonstrations at different training stages to learn task-level and local execution knowledge.
We develop a few-shot cross-embodiment adaptation procedure that combines task knowledge learned from video with a few demonstrations from the target robot.
We design a hierarchical representation learning architecture that learns distinct yet complementary representations for high-level task understanding and fine-grained action alignment.
Related Work
Vision-language-action policies. Vision-language-action (VLA) models transfer pretrained visual and linguistic knowledge to robot control, achieving substantial progress in semantic generalization, multitask manipulation, and deployment across environments [1, 2, 3, 4, 26, 27]. However, object recognition and semantic understanding acquired from image-text data do not directly specify how object states should evolve during manipulation or how actions should realize an instruction. On unseen tasks, policies may reproduce familiar training behaviors, causing their execution to deviate from the intended instruction [21]. These limitations motivate incorporating future visual prediction into policy learning, providing temporal supervision through state transitions and enabling learning from video experience beyond action-labeled robot demonstrations [28, 29].
Predictive world models for robot control. Video foundation models provide rich spatiotemporal priors for learning manipulation processes and their visual consequences [30, 31]. Predictive policies guide action generation using future visual states or internal video-model representations, while world-action models further couple visual state evolution with robot actions [15, 16, 21, 32]. These approaches expand the use of video knowledge for control, but visual generation quality does not necessarily ensure the spatial precision required for fine manipulation. Visually plausible predictions may fail to preserve the relative positions, alignment, and contact relationships needed for accurate execution, and prediction errors can propagate into action errors on unseen tasks and scenes. Consequently, recent work more directly addresses the control relevance of predictive representations. GE-Act 2.0 develops a control-oriented latent space, while VPP2 improves predictive and action generalization through manipulation-video pretraining and subsequent adaptation [17, 33, 34]. Fast-WAM further demonstrates that predictive supervision can shape control representations during training without requiring explicit future-video generation at deployment [35]. These advances raise a central question: how should manipulation knowledge acquired from video be organized into policy conditions that support precise execution?
Integrating vision-language understanding and world modeling. The complementary requirements of task semantics, manipulation dynamics, and local control motivate integrating vision-language understanding, world prediction, and action generation. One line of work jointly models video and actions or coordinates semantic understanding, visual prediction, and control through multiple experts [19, 36, 37, 38]. Another incorporates predictive information into VLA policies through future-latent alignment or attention-based conditioning [18, 39, 40]. These studies show that temporal knowledge learned through video prediction can complement the visual-language context of a base policy. For manipulation policies with both Head and Wrist observations, this integration also requires determining the learning roles of different views: how to acquire transferable task knowledge, how embodiment-dependent local interaction should use that knowledge, and how both should support action generation. Ego-CEVR addresses these questions through a representational hierarchy with an explicit conditional dependency. Head video prediction learns global representations, which condition the learning of execution-relevant interaction representations. The action expert accesses both through separate conditioning paths alongside the base-policy context.
Cross-embodiment learning from heterogeneous egocentric data. Human egocentric videos capture diverse object interactions and task variations, providing coverage that is difficult to obtain through robot teleoperation alone. Early work uses such videos to learn transferable visual representations and rewards [41, 42]. Subsequent methods transfer human manipulation experience to robot policies through human-robot data alignment, hand-motion estimation, or action retargeting [5, 43, 44]. These approaches demonstrate the value of human experience, while their motion-estimation and alignment requirements also affect the range of usable data and the quality of available supervision. EgoWAM and Ego4WAM further investigate how prediction targets, data alignment, and supervision influence transfer, showing that video-only supervision can provide an effective foundation for subsequent robot learning [22, 45]. These findings highlight the need to match model learning objectives to the observations and supervision available across data sources. Ego-CEVR incorporates this requirement into a shared Head/Ego video learning interface spanning humans and heterogeneous robot embodiments. The global module supports independent learning without a common action space or paired Wrist observations, while robot demonstrations ground the learned knowledge in local interaction and the target robot’s action mapping.
Method
Overview and Data Formulation
We use egocentric data to refer to first-person videos from either humans or robots. When the source needs to be specified, we use human egocentric videos and robot head-camera videos, respectively. Both are captured with non-fisheye RGB cameras. For egocentric data, only the first-person camera view is used, without paired wrist observations or robot action annotations. Real-robot demonstrations, in contrast, include observations from a head camera and two wrist cameras, together with robot action annotations. We denote the egocentric observation at time by and the pair of wrist observations by . The action sequence used for policy training is denoted by . We use for the language instruction when describing the language-conditioned modules below.
As illustrated in Figure 2, Ego-CEVR consists of a global video representation module, an interaction representation module, and a representation-augmented action expert. The global module learns from egocentric video through future prediction and produces a representation . The interaction module uses wrist observations and to produce an interaction representation under robot action supervision. The global module can therefore be pretrained on egocentric data independently of wrist observations and action annotations.
We use [4] as the base policy and retain its original encoding of observations, language instructions, and robot state. Two additional attention branches provide and to the action expert. The following subsections describe the representation learning objectives and action conditioning in detail.
Predictive Global Representation Learning
We use the diffusion transformer (DiT) [46] of the pretrained Wan2.2 video model [30, 47] as our visual backbone. Given the current egocentric observation and language instruction , a frozen VAE encoder maps the observation to a latent . The language-conditioned video DiT processes at a zero noise timestep. We extract attention value tokens from selected intermediate layers and concatenate them along the token dimension to form the global representation . The resulting tokens retain spatial information from these layers for interaction modeling and action prediction. At inference, extracting does not require generating future video.
We supervise the video backbone through conditional flow matching [48] over future video latents. The frozen VAE encoder maps the current egocentric frame to and the subsequent video frames to future latents , where denotes the prediction horizon in latent timesteps. During training, we keep clean and construct noisy future latents through linear interpolation:
Given the noisy future latents and noise timestep , the video DiT predicts the vector field , conditioned on and the language instruction . The prediction objective is
where is the timestep-dependent loss weight, and the mean squared error is computed only over valid future latent positions. By modeling visual changes during manipulation, trains the video backbone to produce global representations from current egocentric observations.
The video backbone can be pretrained independently of the interaction module and action policy using human egocentric videos and robot head-camera videos. This stage requires video and corresponding text conditions, but no shared robot action space. During pretraining, only the video backbone is updated, while the VAE remains frozen. Downstream robot learning can initialize the video DiT either from this stage or directly from the pretrained Wan2.2 weights.
Global-Conditioned Interaction and Action
Given the current wrist observations , we obtain wrist features using the frozen VAE encoder and shared video DiT introduced in the previous section. The wrist observations are processed in a separate forward pass using the same cross-layer feature readout. The interaction network then attends to the global representation to incorporate scene and task context into the wrist features, yielding an interaction representation:
The global representation is computed from the egocentric observation and language instruction without using wrist features. The interaction representation combines wrist features with , allowing local cues for approach, alignment, and contact to be interpreted in the context of the current task and scene.
For action generation, we retain the original conditioning pathway of for current egocentric and wrist observations, the language instruction, and robot state. Let denote the resulting base-policy context. Conditioned on , the action expert processes the noisy action sequence and produces final-layer hidden states . We augment these states with two independent cross-attention branches that read the global and interaction representations:
Both branches use as queries. Their keys and values come from and , respectively. The learnable scaling parameters and are initialized to zero. The fused states are mapped through the original output projection to the action vector field , and action sequences are generated using the flow-matching sampling procedure of .
Following the flow-matching action formulation of [4], we construct the noisy action sequence as
Here, is the ground-truth action sequence. The action prediction objective is
This loss trains the action expert and the two attention branches to use the global and interaction representations for action prediction. It also provides action supervision for the interaction network , encouraging to retain information relevant to local execution.
During training on robot demonstrations, we combine action supervision with egocentric video prediction using the overall objective:
where controls the relative contribution of the video prediction loss. The action-conditioning representations , , and are constructed from current observations and task conditions, while future egocentric frames are used only to compute .
Experiments
We evaluate our method in simulation and on real world robots. Our simulation experiments use LIBERO [23], LIBERO-Plus [24], and RoboTwin 2.0 [25] to assess manipulation performance, robustness to distribution shifts, and bimanual manipulation, respectively. Controlled ablations examine the contributions of hierarchical representations and view-specific learning objectives. Real-robot experiments use the AgiBot G1 and G2 platforms to evaluate video-guided task transfer and few-shot cross-embodiment adaptation. We further investigate the benefits of human egocentric and robot head-camera videos on Plug Insertion, Water Pouring, and Package Sorting.
Evaluation Setup
Benchmarks. We evaluate manipulation performance on LIBERO, robustness to perturbations on LIBERO-Plus, and bimanual manipulation under the Easy and Hard settings of RoboTwin 2.0. All evaluations follow the standard protocols of the respective benchmarks, with task success rate (%) as the evaluation metric. For LIBERO-Plus, we evaluate our policy trained on LIBERO.
Comparisons and experimental controls. We compare our method with representative vision-language-action policies and world-model-based manipulation approaches. In controlled ablations, we keep robot demonstrations, camera inputs, base-policy initialization, and evaluation settings consistent to assess the contribution of each design choice. Detailed ablation configurations and transfer settings are described in the corresponding subsections. Implementation details for training and evaluation are provided in the supplementary material.
Manipulation and Robustness
LIBERO. As shown in Table 1, Ego-CEVR achieves an average success rate of 97.7%, close to the reported results of representative WAMs, including Fast-WAM [35] at 97.6% and VLA-JEPA [40] at 97.2%, while exceeding the 96.9% achieved by the VLA policy [4]. Ego-CEVR achieves the highest success rates among the listed methods on Spatial, reaching 99.2%. It improves over across all four suites, demonstrating competitive performance across different types of in-distribution manipulation tasks.
Table 1. LIBERO success rate (%). Avg. retains the aggregate reported with each result. Bold indicates the best listed score in each column.
LIBERO-Plus. As shown in Table 2, Ego-CEVR achieves an overall success rate of 90.2%, the highest among the listed methods and 3.6 percentage points above ACoT-VLA, the next-best method overall. It also achieves the highest success rates under camera, background, and noise perturbations, reaching 91.1%, 98.8%, and 95.4%, respectively. In particular, under camera viewpoint perturbations, Ego-CEVR outperforms by 15.3 percentage points, demonstrating improved robustness to camera viewpoint changes. Together with the LIBERO results, these findings show that some WAM baselines achieve high in-distribution success but experience substantial performance degradation under visual perturbations. Ego-CEVR, in contrast, maintains competitive in-distribution performance while achieving better results under multiple types of visual perturbations.
| Method | Camera | Robot | Language | Light | Background | Noise | Layout | Average |
| [4] | 75.8 | 79.4 | 83.3 | 95.5 | 95.0 | 89.6 | 87.0 | 85.7 |
| ACoT-VLA [50] | 72.6 | 82.6 | 87.5 | 97.7 | 96.5 | 87.8 | 86.6 | 86.6 |
| VLA-JEPA [40] | 63.3 | 67.1 | 85.4 | 95.6 | 93.6 | 66.3 | 85.1 | 79.5 |
| JEPA-WAM [51] | 79.2 | 59.2 | 68.2 | 93.3 | 94.6 | 83.6 | 76.1 | 79.2 |
| Abot-M0.5 [52] | 70.5 | 87.4 | 88.6 | 94.0 | 89.7 | 75.5 | 85.2 | 83.4 |
| Being-H0.7 [53] | 82.0 | 59.0 | 82.8 | 97.8 | 90.0 | 93.5 | 88.5 | 84.8 |
| LingBot-VA [32] | 40.9 | 83.0 | 86.4 | 82.3 | 53.1 | 64.4 | 76.2 | 69.5 |
| cosmos-policy [54] | 75.8 | 63.3 | 81.7 | 96.5 | 88.9 | 92.7 | 82.2 | 82.2 |
| Fast-WAM [35] | 17.7 | 45.3 | 60.1 | 52.2 | 22.8 | 28.5 | 61.2 | 41.3 |
| Ego-CEVR (ours) | 91.1 | 78.3 | 86.6 | 97.7 | 98.8 | 95.4 | 85.7 | 90.2 |
Table 2. LIBERO-Plus success rate (%) by perturbation type. Average retains each method’s reported aggregation and is not recomputed as an unweighted mean of the displayed categories. Bold indicates the best listed score in each column.
We attribute the advantage under viewpoint perturbations to hierarchical representation learning: the global representation guides the policy toward the correct manipulation goal, while the interaction representation provides local execution cues, enabling precise manipulation under perturbations to the global camera viewpoint. This result is consistent with our design of organizing global manipulation knowledge and local interaction information through hierarchical representation learning.
RoboTwin 2.0. As shown in Table 3, Ego-CEVR achieves success rates of 73.7% and 70.7% under the Easy and Hard settings, respectively, yielding an average of 72.2%. It achieves the highest average and Hard-setting success rates among the listed methods. Compared with , the average and Hard-setting success rates improve by 13.8 and 24.7 percentage points, respectively. From the in-distribution Easy setting to the Hard setting with perturbations such as background and lighting changes, the success rate decreases by only 3.0 percentage points. These results demonstrate that Ego-CEVR maintains high manipulation success under environmental distribution shifts and exhibits out-of-distribution generalization, consistent with the visual robustness observed on LIBERO-Plus.
Table 3. RoboTwin success rate (%) under Easy and Hard conditions. Average retains each method’s reported aggregation.
Overall, Ego-CEVR remains competitive on standard LIBERO tasks and achieves the highest overall success rate on LIBERO-Plus and the highest Hard-setting success rate on RoboTwin 2.0 among the listed methods. We next examine how the hierarchical representation structure and view-specific learning objectives contribute to these results.
Ablation Study on Hierarchical Representation
We compare Ego-CEVR with two variants: flat feature fusion and a hierarchical model that additionally predicts wrist video. All three settings use the same video sources and robot demonstrations. The results are shown in Table 4.
| Method | LIBERO Spatial | LIBERO Object | LIBERO Goal | LIBERO Long | LIBERO Avg. | LIBERO-Plus Camera | LIBERO-Plus Robot | LIBERO-Plus Language | LIBERO-Plus Light | LIBERO-Plus Background | LIBERO-Plus Noise | LIBERO-Plus Layout | LIBERO-Plus Average |
| [4] | 98.8 | 98.2 | 98.0 | 92.4 | 96.9 | 75.8 | 79.4 | 83.3 | 95.5 | 95.0 | 89.6 | 87.0 | 85.7 |
| Fast-WAM [35] | 98.2 | 100.0 | 97.0 | 95.2 | 97.6 | 17.7 | 45.3 | 60.1 | 52.2 | 22.8 | 28.5 | 61.2 | 41.3 |
| Flat fusion + Head prediction | 98.4 | 98.2 | 97.0 | 94.0 | 96.9 | 66.7 | 63.2 | 77.9 | 81.1 | 80.2 | 71.4 | 80.6 | 73.8 |
| Hierarchy + Head/Wrist prediction | 99.4 | 99.6 | 98.0 | 94.4 | 97.9 | 88.8 | 70.8 | 84.9 | 96.6 | 97.4 | 92.2 | 86.1 | 87.4 |
| Hierarchy + Head prediction (Ego-CEVR) | 99.2 | 99.8 | 98.2 | 93.6 | 97.7 | 91.1 | 78.3 | 86.6 | 97.7 | 98.8 | 95.4 | 85.7 | 90.2 |
Table 4. Ablations of representation structure and predictive supervision with matched video sources and robot demonstrations. Results are success rates (%).
Hierarchical representation structure. Compared with flat feature fusion, Ego-CEVR improves the average success rate from 96.9% to 97.7% on LIBERO and from 73.8% to 90.2% on LIBERO-Plus, with an improvement of approximately 16.4 percentage points on the latter. Under camera viewpoint perturbations, success increases from 66.7% to 91.1%, a gain of 24.4 percentage points. The larger gain on LIBERO-Plus suggests that hierarchical representations contribute to robustness under perturbations. We attribute this advantage to hierarchical representation learning: the global representation provides task goals and scene context, while the interaction representation learns local execution cues conditioned on this context. These results are consistent with our design of organizing global manipulation knowledge and local interaction information through hierarchical representation learning.
View-specific learning objectives. We extend the video prediction objective from the Head view to both Head and Wrist views. Joint prediction achieves an average success rate of 97.9% on LIBERO, comparable to 97.7% for Ego-CEVR, but lowers the LIBERO-Plus average from 90.2% to 87.4%. This suggests that adding Wrist video prediction may hurt robustness under perturbations. One possible explanation is that wrist-camera motion and rapid changes in the visible region encourage overfitting to view-specific appearance
changes, weakening generalization. These results support using video prediction to learn global context from head observations and robot action supervision to learn interaction representations from wrist observations.
Ego and Cross-Embodiment Knowledge Transfer
on Plug Insertion, Water Pouring, and Package Sorting, respectively. Adding robot head-camera videos improves these rates to 35.0%, 95.0%, and 85.0%, showing consistent gains from additional video data. With the same video duration, human egocentric videos achieve 30.0%, 75.0%, and 80.0%. On Package Sorting, which uses a five-finger dexterous hand, the result with human videos is close to that with robot videos. These results suggest that predictive video learning can transfer manipulation knowledge from human egocentric videos to robot control. In particular, the benefit is most pronounced on the task performed with a five-finger dexterous hand.
Learning from different video sources. To validate the transfer of manipulation knowledge from human egocentric videos to robot control, we conduct experiments on Plug Insertion, Water Pouring, and Package Sorting. Representative real-robot tasks and transfer settings are shown in Figure 3. The Robot Head only baseline uses robot head-camera videos extracted from 50 real-robot demonstrations. The two augmented settings add 10 hours of robot head-camera videos or human egocentric videos, respectively.

Figure 3. Real-robot experiments. Examples of fine-grained and dexterous manipulation, video-guided task transfer, and few-shot cross-embodiment transfer.
As shown in Table 5, the Robot Head only baseline achieves success rates of 20.0%, 60.0%, and 60.0% on Plug Insertion, Water Pouring, and Package Sorting, respectively. Adding robot head-camera videos improves these rates to 35.0%, 95.0%, and 85.0%, showing consistent gains from additional video data. With the same video duration, human egocentric videos achieve 30.0%, 75.0%, and 80.0%. On Package Sorting, which uses a five-finger dexterous hand, the result with human videos is close to that with robot videos. These results suggest that predictive video learning can transfer manipulation knowledge from human egocentric videos to robot control. In particular, the benefit is most pronounced on the task performed with a five-finger dexterous hand.
| Video source | Plug Insertion | Water Pouring | Package Sorting |
| Robot Head only | 20 | 60 | 60 |
| Robot Head + 10 h Robot Head | 35 | 95 | 85 |
| Robot Head + 10 h Human Ego | 30 | 75 | 80 |
Table 5. Video-source ablations on three real-robot manipulation tasks. All settings use the same robot demonstrations for policy training. Results are success rates (%).
Video-guided task transfer. We evaluate cross-task generalization from Water Pouring (Task 1) to Block Stacking (Task 2) on G2. The base policy is trained on 50 G2 demonstrations of Task 1. We then
compare adding human egocentric videos of Task 2, G2 head-camera videos of Task 2, or 50 G2 action-labeled demonstrations of Task 2.
As shown in the upper panel of Table 6, the policy has a 0.0% success rate on Task 2 without additional data. Human egocentric videos increase this to 10.0%, and G2 head-camera videos increase it to 20.0%. Both video settings also raise Task 1 success from 60.0% to 65.0%. These results suggest that pretraining on human egocentric videos can transfer task-level semantic understanding to robot control for the new task.
| Video-guided task transfer | ||||
| Evaluation task | G2 Task 1 Full | |||
| None | Ego Task 2 | G2 Task 2 Head | G2 Task 2 Full | |
| G2 Task 1 SR | 60 | 65 | 65 | 75 |
| G2 Task 2 SR | 0 | 10 | 20 | 55 |
| Few-shot cross-embodiment transfer | ||||
| Evaluation task | G2 Task 1 Full + Few Shot G1 Task 1 | |||
| None | Ego Task 1 | G1 Task 1 Head | G1 Task 1 Full | |
| G2 Task 1 SR | 60 | 65 | 65 | 65 |
| G1 Task 1 SR | 5 | 15 | 35 | 60 |
Table 6. Task and robot transfer results. Task 1 is Water Pouring, and Task 2 is Block Stacking. SR denotes success rate (%).
Few-shot cross-embodiment transfer. We evaluate adaptation of Task 1 from G2 to G1. The base training data contain 50 G2 demonstrations and five G1 demonstrations of the same task. We compare adding human egocentric videos or G1 head-camera videos of Task 1 while keeping the five G1 demonstrations fixed. A fully supervised reference uses 50 G1 demonstrations.
As shown in the lower panel of Table 6, the initial policy succeeds on G1 in 5.0% of trials. Human egocentric videos increase this rate to 15.0%, and G1 head-camera videos increase it to 35.0%; the fully supervised reference reaches 60.0%. Success on G2 also rises from 60.0% to 65.0% in both video settings. The few G1 demonstrations provide action supervision for aligning video-learned representations with fine-grained actions on the target robot. With this supervision, both human egocentric and G1 head-camera videos improve generalization to G1. These results show that human and robot egocentric video can support the transfer of manipulation knowledge across embodiments.
Discussion and Limitations
The need for data-native models. Our experiments show that different embodied data sources provide different kinds of information for robot learning. This suggests that how a model organizes data and assigns learning objectives may set a limit on what it can learn as data scale grows. The embodied AI industry has accumulated substantial amounts of data, and making effective use of these diverse sources will remain an important challenge. We argue that embodied algorithms should be reconsidered from the perspective of data. Diverse data sources require data-native models designed to learn from different observations and forms of supervision.
Scaling and hierarchical training. As embodied data scale up, larger models are expected to learn from increasingly diverse experience. Yet effective scaling across these data sources remains unresolved. This raises a further question of whether action-aligned supervision alone can lead to emergent capabilities, as observed in LLMs. If video generation scales successfully, transferring knowledge from egocentric video to fine-grained robot actions will still require a distinct stage of representation learning for action alignment. We therefore believe that multistage hierarchical training will become an important direction for embodied learning.
Limitations and future work. Due to resource constraints, we did not pretrain on large-scale human egocentric video or conduct large-scale experiments with different data and model sizes. Whether the proposed framework continues to benefit from substantially larger video collections and exhibits scaling behavior remains an open question.
Conclusion
We presented Ego-CEVR, a data-native framework that learns complementary global and interaction representations from video prediction and robot action supervision. Across simulation and real-robot experiments, Ego-CEVR achieves competitive manipulation performance and improved robustness under visual perturbations. Ablations show the benefit of hierarchical representations and of assigning different learning objectives to head and wrist observations. On real robots, additional human egocentric videos improve manipulation performance and support transfer to a new task, while a few-shot demonstrations enable video-learned knowledge to be aligned with fine-grained actions on a new robot. Learning from human egocentric videos and videos from other robots share a common principle, because human-to-robot learning is itself a form of cross-embodiment knowledge transfer.
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